Mortal Kombat Vs Dc Download
Mortal Kombat vs DC Universe PS3 game is a crossover fighting game. Which is available in ISO and PKG with update DLC CFW/OFW 4.81. This game is developed by Midway Games and Warner Bros. Mortal Kombat vs. DC Universe game was released on November 16, 2008. This was written by comic writers Jimmy Palmiotti and Justin Gray. The game is considered to be the eighth installment in the main Mortal Kombat series. It would be the destruction of both if allowed to continue. Both universe characters begin to fluctuate, sometimes become stronger and sometimes become weaker. DC Univers was entertaining and made good use of its DC Universe license.
Mortal Kombat vs DC Universe PS3 games feature is a story mode base game which plays from a different perspective. Similarly, In this perspective include a segment from the DC Universe side and other from the Mortal Kombat side which split up into various chapters. DC Universe and co-creator of the Mortal Kombat franchise. Rage mode enables the player to break the opponents. All characters have more ability to play in every story mode but the story mode at one point during development, but the story mode ultimately lacked story arcs for a few characters. DC Universe was entertaining and made good use of its DC Universe license.
DeveloperMidway GamesPublisherMidway Games SeriesMortal KombatGame nameMortal Kombat vs DC UniversePlatformPlayStation 3, Xbox 360Game formatEpisodes [Copied From DVD]Size7 GBUpdateYesRelease Date16 November 2008LicenseYesGenreActionModeSingle Player, MultiplayerFurthermore, Mortal Kombat vs. DC Universe is a high-resolution graphics and sound game which like most of the players. It is a fighting base game due to that user like it to play more and more. Mortal Kombat vs. DC Universe was co-published by Midway Games and Warner Bros. AutoDesk software used in Kombat vs. DC Universe game. According to the interviews, the character was chosen for there popularities and parallel between them. Superman became vulnerable because of magic. DC universe which provides heavy play area. Each section also contains objects that characters can interact t with differently depending on their class. It is the high-resolution graphics and sound game which like most of the users.
Some questions answers about the Mortal Kombat Vs DC Universe PS3 game
Q: Mortal Kombat vs DC Univers PS3 game is a fighting game?
A: Yes it is a fighting game due to that users enjoys this game from start to last. The characters of this game are very mighty which have more ability in fighting his enemy.
Q: Can Mortal Kombat vs DC Universe PS3 gameplay on PC?
A: Yes, you can play this game on your PC using an RPCS3 emulator. I already published an article and video about this game how to play this game on your PC. RPCS3 emulator requires an ISO format.
Q: How to convert Mortal Combat vs DC Universe PS3 game in ISO format?
A: You need a software to convert this game into ISO format. Called “Cobra GenPS3 ISO converter“. With the help of this converter, you can convert the game from this website in ISO format.
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To do: Polish the article. |
Mortal Kombat vs. DC Universe |
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Developer: Midway Games This game has hidden development-related text. |
Mortal Kombat vs. DC Universe.. otherwise known as, that one Mortal Kombat game without great amounts of blood or gruesome Fatalities. At least the idea of characters from the DC Universe fighting would be revisited in the Injustice game series.
- 1Unused Characters
- 2Fatality/Heroic Brutality Names
- 3Unused Sounds
- 8Unused Stages
Unused Characters
Brainiac
A DC villain who was set to appear in Mortal Kombat vs. DC Universe, but was likely replaced by Darkseid. Evidence that this character was considered can be found in some character packages, such as The Flash's package. The NameTable.txt reveals the following :
The files in question are 'ObjectRedirectors', which are tiny files and not actual textures. Brainiac is seen much later on as the main antagonist in Injustice 2.
Quan Chi
Quan Chi's files are found in a similar way Brainiac's were. While Quan Chi is found in the game's Story Mode, they are video cutscenes and thus he does not have a dedicated file. It was suggested alongside Harley Quinn that Quan Chi would have been DLC, but they would have to wait until the next few games for their appearance.
BaseMale Medium
A naked guy who is colored red and blue for Mortal Kombat and DC respectively. The art files related to him call this guy 'Silhouette', and he seems to also have been a placeholder/test for the DLC characters slot (which in the final game are used for Shao Kahn/Darkseid).
The legs for the DC Basemale are darker than the rest of him, and the Character Select icon was used in early versions of the game for fighters that weren't available yet. In Mortal Kombat 9, the MK Basemale's portrait gets reused for the 'DLC Character Select' icon that's not normally selectable in that game (as it immediately opens up the DLC character select, so you'll need to do a glitch to see MK Basemale). The character has a model and textures, which are exactly what's depicted in his artwork ( except he has a bright purple skin color ). He uses Baraka's Test your Might icon and Scorpion's lifebar icon. He also has Green Lantern's 'Boxing' style (animations for Close Kombat), a test MKScriptBinary (which contains nothing), and his own MKScriptBinary gives him Scorpion's voice.
Fatality/Heroic Brutality Names
NameTables also reveal the internal, or official names of character finishing moves. Heroic Brutalities were also once simply called 'Brutalities', with no Heroic prefix.
Character | Fatality 1 | Fatality 2 |
---|---|---|
Baraka | Kick Stab | Slash Impale |
Jax | Head Klap | Machine Gun |
Kano | Double Leg Massive Stomp | Knife Throw |
Kitana | Fans 2 Face | Kiss of Death |
Liu Kang | Arcade Drop | Bicycle Kick Fireball Combo |
Raiden | Skeleton Sizzle | Throw from Sky |
Scorpion | Fire Breath | Going 2 Hell |
Shang Tsung | Choke Stomp | Transform Soulsteal |
Sonya | Flipover Neckbreak | Kiss of Death |
Sub-Zero | Body Freeze and Smash | Freeze |
Batman | Grappling Hook | Summon Bats |
Captain Marvel | Headfirst into Ground | Shazam |
Catwoman | Scratch Slam | Whip Drag Necksnap |
Deathstroke | Stab Shoot | Sword Neck Snap |
Green Lantern | Bubble Crush | Mallet Crush |
Lex Luthor | Twist of Fate | Calling Reinforcements |
Superman | Freeze Sky Crash | Pound |
The Flash | Quadruple Flurry | Tornado Lift |
The Joker | Phony and Real Gun | Deal Me In |
Wonder Woman | Lasso Rotations | Lasso Top Spinner |
Kitana's first Fatality name is a reference to a earlier version of it, where she throws the fans into the opponents face rather than the heart. Source
Darkseid/Shao Kahn/Dark Kahn Fatalities
Evidence that the 3 boss characters would've had Fatalities is a NameTable in their packages referring to the 'fatality cam'. However though aside from 'Fatality Growl' voice clips these are the only ones, and they don't give any idea on what they would've had.
Unused Sounds
This game has a handful of unused sounds, all being SFX (and a couple voice clips) that never made it through and suggest much different ideas for what could've been Mortal Kombat 8. Unlike in future games, all characters have a Snd_SFX/Vo package rather than being in the character packages. Within the character packages are just coding for when these sounds are to play, these refer to PS3/Xenon/PCData, suggesting the game was going to have a PC port at one point or a PC dev build of the game was used. 'Xenon' is one of the Xbox 360's codenames.
The Announcer
Filename | Sound | Comments |
---|---|---|
vo_anno_name_dkkn01 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Announcer saying Dark Kahn, suggesting he may have been playable at one point. Was used on the official site. |
vo_anno_laugh | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | The announcer laughing. Wasn't found in the same file as the compliments ( instead, it's the file with the character names being announced at the Select screen ). |
vo_anno_round06 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | The announcer saying 'Round 6!'. |
vo_anno_round07 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | The announcer saying 'Round 7!'. |
vo_anno_round_final | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | The announcer saying 'Final Round!' |
vo_anno_welldone04 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | 'Well Done!' Apparently, like in previous games, the Announcer would've commented on your performance. |
vo_anno_welldone03 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | 'Superb!' |
vo_anno_welldone02 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | 'Outstanding!' |
vo_anno_welldone01 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | 'Excellent!' |
You can hear the announcer saying Round 4/5 if you set the round counter in the game settings to 3 ( and allowing you and your foe to win 2 rounds ).
FightFX1
To do: The blood splish noises are used in a few Fatalities, check again. |
This sound package carries SFX related to in-game battles, such as attack noises.
Filename | Sound | Comments |
---|---|---|
sfx_fatality_rage | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | SFX of flowing Rage energy. Meant to be used in the growl animation right before a Fatality. |
sfx_enter_transition | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Meant to be used in Free-Fall Kombat. |
sfx_ak_switch | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | A woosh noise, could've been meant for a Battle Stance swap like the leftover sound clip below. |
sfx_blood_splish05 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Squishy blood noise. |
sfx_blood_splish04 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | |
sfx_blood_splish03 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | |
sfx_blood_splish02 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | |
sfx_blood_splish01 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | |
sfx_blood_gush_loop01 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Juice being viciously squeezed out of a fruit. |
sfx_blood_gush01 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Another squishy blood noise. |
sfx_blood_drizzle_loop01 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Drizzling blood. |
Most of the blood sounds would find their way into the next game.
Bosses
Filename | Sound | Comments |
---|---|---|
vo_dark_fatality_growl | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Darkseid growling before a Fatality. This voice clip would be shortened for Dark Kahn's 'Rage On' voice clip. |
vo_shao_fatality_growl | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Shao Kahn growling before a Fatality. In the final game this is actually one of his 'On Fire' voice clips, but without the Rage effect. |
vo_dkkn_death01 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | A death scream for Dark Kahn. Sounds like Shao Kahn's scream. |
Dark Kahn has a Fatality Growl but it ends up used in the final game for some of his attack yells and right before you face him in Story Mode. He also has a falling scream used when you use a Free-Fall Super Move on him.
Armageddon Leftovers
Some UI sound clips leftover from the previous game.
Filename | Sound | Comments |
---|---|---|
ui_controller_woosh | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Sound of the controller 'wooshing' in the controller config of Armageddon. This sound was also used in the character select of that game, and earlier versions of this game. While you can view the trigger buttons on a controller while configuring it in this game, this sound never plays. |
ui_cap_pop_up_1 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Sound for the 'Cap' popping up. Unsure where this was used. |
ui_cap_cursor_move_1 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | |
ui_cap_sel_success_1 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | |
sfx_ui_chngstyl | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | This sound clip was found in 'Snd_ui_in_game', and is the sound clip for when you swap your Battle Stance or get into Weapon stance in Armageddon. |
'In-Game' UI
Filename | Sound | Comments |
---|---|---|
sfx_super_bar_appear | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | SFX of the 'Super Bar' appearing. |
sfx_super_bar_available | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Super Bar being ready. |
sfx_super_bar_empty | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Super Bar emptied. |
sfx_ui_power_bar | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | The 'power bar', likely related to the Super bar. |
sfx_ui_expert03 | Sorry, your browser either has JavaScript disabled or does not have any supported player. You can download the clip or download a player to play the clip in your browser. | Unknown |
There is a used sound clip for the Super Bar being used, it's the one when you do a 'Enhanced' special move ( such as Jax's gotcha grab having extra punches ). Perhaps that is how you would have used this 'Super Bar' and enhanced specials would've been limited.
Dark Kahn
To do: Get a better video that is more 'demonstration' in nature. |
This video showing game play of Dark Kahn shows a couple unused things related to him. First he has a 'Enrage' special move similar to one of the Joker's, where he roars and fills up part of his Rage meter. And secondly, he has a unused P2 color which gives him a yellowish tint to his body. Also classified as a DC character.
Unused Text
A placeholder name for a Kombo Challenge. Repeated 9 more times.
Located within the 'message box' text data. As noted above, Quan Chi and Harley Quinn were meant to be DLC for this game, but ended up not making it and having to wait until the next games.
Likely a earlier name for Extras or how you would've accessed a DLC store. Found within the menu options text data. Lightroom cc 2018 crack download.
Krypt
Located within the text data for the menu options is a entry for the Krypt.
There's also a 'UI_S_Krypt' file, containing this picture of shiny MK and DC logos, a font, and a blank picture called 'xbox_Back'. In previous Mortal Kombat games (as well as the games that come after this one) you can earn Koins to purchase unlockable content within the Krypt. This game doesn't feature Koins either.
A entire font for the Krypt.
Coalesced
To do: Replace the dead link. |
Like in future Mortal Kombat games, there's a file for configuration named Coalesced. Here there's many Unreal Editor data, such as keybinds for a shooter-styled game. There's also a package file with a ton of Unreal Editor related icons, you can view these with Umodel. The Coalesceds can be viewed with Notepad++.
Unused Stages
Calibration
A 'stage' that has a blank floor and a wall that has colorbars.
CharTest
A stage for testing characters. It has a 'Dome' and a flat ground.
TestParticles
Contains particles such as a laser beam, fire, smoke, and.. a picture of Bart with his pants down.
EmptyMap
As the name implies, it's a completely empty map.
Regional Differences
- Deathstroke's 'Stab Shoot' fatality and the Joker's 'Phony and Real Gun' fatality are both censored in the US releases of this game, in order to keep the T rating. In the Europe releases, the fatalities are not censored (the respective camera files are suffixed '_eu'). Specifically in the US release the camera will zoom in on Deathstroke/Joker right before the gunshot, while the European release does not.